After the DLSS 3 (Frame Generation) Star Wars Jedi: Survivor mod that greatly boosts frame rate when using GeForce RTX 40 Series graphics card, modder PureDark is now working on implementing DLSS 2 (Super Resolution) in the game.
Since Jedi Survivor is an AMD-partnered title, it only features native support for AMD's FidelityFX Super Resolution 2 upscaling technique. However, the game's implementation of FSR 2 is quite bad and leads to blurry textures and degraded image quality. While a new mod helps a bit with that, GeForce RTX owners have been waiting for PureDark to deliver a proper NVIDIA DLSS 2 implementation. The modder had some difficulties replacing FSR 2 with DLSS 2, so he's now settled on a separate implementation based on a TAA pass.
PureDark recently posted an image comparison of DLSS 2 and FSR 2 in his work-in-progress Star Wars Jedi: Survivor mod, showing that the modded DLSS 2 version has fewer artifacts and is better aliased than the native FSR 2 implementation. However, he also noted that there wouldn't be any performance improvements moving from FSR 2 to DLSS 2.
Star Wars Jedi: Survivor isn't the first game where DLSS proves its superior quality over FSR. It's not that surprising, either, since NVIDIA has worked on improving its Deep Learning Super Sampling algorithm for a long time while AMD is still catching up with FSR (which also doesn't take advantage of AI in any way, unlike DLSS and Intel's XeSS).
PureDark hasn't released this DLSS Star Wars Jedi: Survivor mod yet. Even when he does, it might be wise to wait for a few more patches before diving into the game. While its story and gameplay have been lauded, the PC version suffered significant performance issues. Developer Respawn Entertainment has released several patches, the latest of which appeared last Wednesday, but it hasn't fully solved the problems yet, especially when it comes to the infamous traversal stuttering.
There's still hope, however, as Respawn is working on additional fixes to improve the CPU performance of Intel i7 and i9 processors equipped with E-cores, to optimize CPU and GPU utilization and reduce idle time both with and without ray tracing, and to improve stuttering caused by streaming assets, ray tracing data, and some missing prebuilt shaders.
Stay tuned for more information on these fixes as soon as they are deployed with a patch.
* This article was originally published here