The Dark Souls franchise has inspired a lot of imitators, most of which fail to quite measure up to FromSoftware’s games. Based on its latest 17-minute-plus gameplay showcase, it looks like the upcoming Lords of the Fallen may be the exception. The Unreal-Engine-5-powered game looks great both technically and artistically, as the new footage shows off varied locales, such the very Dark-Souls-esque Skyrest Bridge, rocky, windswept Pilgrim’s Perch, and the fiery Lower Calrath. We also get a look at plenty of bizarre monsters, intimidating bosses, and the Umbral dark realm you can explore. You can check out all the action for yourself, below.
Here's a bit more detail on how Lords of the Fallen’s Umbral Realm works…
“Alongside the living realm, Axiom, exists its undead counterpart, Umbral, with each realm featuring its own unique pathways, enemies, characters, and, of course, treasures. Equipped with the Umbral Lamp, players can cross over to this parallel world at any time, however, doing so will use one of their two lives. As for when a player dies in the living realm, they will automatically resurrect in the exact same spot albeit in the undead realm, for one final chance to survive… though the odds will be against them.”
And here’s some new info on the game’s co-op mechanics.
“The Walkthrough Trailer also provides new details on the title’s uninterrupted co-op feature. To invite a second player to join their adventure, players need only visit an in-game rest point (vestige), where they can choose to either fight alongside a friend or randomly selected player. The co-op companion will then remain at their side for as long as either desire. Another new gameplay element Lords of the Fallen is introducing to the genre is the ability for players to craft their own vestiges, though can only be done in very select places, and requires an extremely rare resource to do so.”
Lords of the Fallen launches on PC, Xbox Series X/S, and PS5 on October 13. What do you think? Do you think the game will live up to its Dark inspirations?
* This article was originally published here