With game reviews of Black Myth: Wukong finally out (including ours), NVIDIA is also taking the opportunity to share all the details of the game's full ray tracing implementation ahead of the launch on Tuesday 20. First and foremost, thanks to multi-bounce ray-traced indirect lighting, natural colored light bounces up to twice throughout Black Myth: Wukong, creating more realistic indirect lighting and occlusion. A unified algorithm provides more accurate lighting of scenes and objects, making each scene as immersive as possible. Compared to screen space reflections, ray traced reflections more closely mirror their surroundings, include bounced details, and are rendered […]
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